Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform computer game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was initially released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.

The main objective of the overall game is to gather an item of cheese placed in a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as for example wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which it, the player must take the collected cheese back again to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded in to a player's permanent stats when you can find about 2 or maybe more players in the room. Players will also be given extra recognition within their stats for finishing first when you can find eleven or even more players in the room. Maps have a general time limit of two minutes, of which time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are merely two mice left on the map. Dying adds one time to a player's score on the scoreboard, no matter what amount of time in the overall game it's or the reason for death.

Whenever a player reaches the highest score on the scoreboard, they will become a Shaman within the next map involving one. The typical objective of the Shaman is to greatly help one other mice obtain the cheese and take it back once again to the hole. This will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as for example boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it may rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a new player can decide to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor would they utilize the Spirit tool, which can push mice and objects with a display of light. Spirit is the sole object allowed to be cast outside of summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', which will be constructed on an in-game editor map. Totems could be constructed with as much as 20 objects, but just one red nail works extremely well as an anchor. A completed totem construction can be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014.[3] In addition to not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they make use of a totem. Inspite of the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map.

Collected cheese can also be saved up and used as currency in the game. Players can use this currency to get virtual clothing items because of their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players also can create their very own maps via an in-game editor. Created maps must certanly be verified with a test run of the map where in fact the creator needs to manage to successfully collect the cheese and take it back once again to the hole. Once verified, players can decide to submit their map into rotation at the cost of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any type of fur (except plains) from the shop and completing events.

An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to save lots of more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.

Trolling is recognized as a area of the game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing as the Shaman or even a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that triggers lag to other players, in addition to blocking them from progressing in the map by developing a structure that is impossible to pass. Normal mice can troll by stalling, that will be to keep on the map for so long as possible without capturing the cheese. Normal mice might also elect to push the Shaman's buildings off the stage. In maps where there's collision detection, they are able to also push other mice, such as the Shaman, off the stage. Trollers also can use the in-game consumables to produce a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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